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MeguLit v1.2.8

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@ilynthn ilynthn released this 10 Nov 00:07

⬇ 下载 MeguLit v1.2.8 安装包 / Download MeguLit-v1.2.8-win-x64.zip

MeguLit v1.2.8

中文

新功能

  • 导入日文原版时,只有 InstallShield 安装程序的老光盘(如 2003 年版沙耶之歌)会直接解包到压缩包旁边的文件夹,不用运行安装程序,并自动设为这部作品的日文原版
  • 启动的是中文版时(包括中文被读成乱码),字幕框下方会醒目提示:先在 Steam 或游戏设置里切换成日语;不支持的话在作品页「日文原版启动程序」换成日文版,或用「工具 → 日文原版恢复」替换后再启动

新功能(原作风格内嵌)

  • 内嵌替换写回译文时保留原句的段首缩进和结尾的引擎控制码,并去掉译文里可能被引擎当成指令的字符,所有能内嵌的引擎都受益
  • 整页游戏只要有官方或已导入的中文表,就自动让游戏自己用原版字体和版面画中文;魔法使之夜直接显示官方简体中文
  • 带注音标记的句子(如魔法使之夜的「命に<rふ>触れた」)也能在中文表里查到译文

修复

  • 魔法使之夜:叠加层按游戏自己的版面逐行对齐(同一行接着出的句子也接在同一行),换行位置和游戏一致;整页游戏不再自动校准文本框
  • 魔法使之夜:只有官方中文保持原样的句子(如人名)和咒文句不再被当成提示丢掉
  • 魔法使之夜:前面的句子改为透明度 30%,颜色不变,不再变暗
  • 魔法使之夜:鼠标停在顶部控制栏时,按钮提示不再混进译文页面,也不会被当成台词来源;万一选错,下一句台词出来会自动切回
  • 魔法使之夜整页内嵌:间距只调日文和译文之间,句与句紧挨着;行首空格不再越积越多;译文变长时重新排版;沉浸模式不再受对话框探测影响

English

New

  • Japanese import: old discs that only hold an InstallShield setup (such as the 2003 Saya no Uta) are unpacked straight into a folder next to the archive, without running the setup, and set as this game's Japanese release
  • When a Chinese build is running (including Chinese read as garbage), a clear notice under the caption says to switch to Japanese in Steam or the game's settings first; otherwise switch to the Japanese release under Japanese original program, or replace it in Tools → Restore Japanese original, then start again

New (original-style embed)

  • In-place translation keeps the original line's paragraph indent and trailing engine codes, and strips characters an engine could read as commands, for every engine that supports embedding
  • Full-page games with an official or imported Chinese table now let the game draw the Chinese itself, in its own font and layout; Witch on the Holy Night shows its official Simplified Chinese
  • Lines carrying ruby markup (such as <rふ>触 in Witch on the Holy Night) are found in the Chinese table too

Fixes

  • Witch on the Holy Night: the overlay is laid out on the game's own page grid (a sentence that continues a row stays on that row) and wraps where the game wraps; full-page games no longer auto-calibrate the text box
  • Witch on the Holy Night: lines the official Chinese left unchanged (names) and spell lines are no longer dropped as tooltips
  • Witch on the Holy Night: earlier lines are shown at 30% opacity with their colours unchanged, instead of darkened
  • Witch on the Holy Night: tooltips from the top control bar no longer end up on the translation page or get picked as the dialogue source; a wrong pick switches back at the next line
  • Witch on the Holy Night full-page embed: the spacing slider only sets the gap between Japanese and translation, lines sit close as in the game; leading spaces no longer pile up; longer translations are laid out again; immersive mode ignores dialog detection

🔧 Hotfix 2026-11-10 09:09(点击展开 / click to expand)
中文

修复

  • 「关于」里的版本号显示为 1.2.8
  • 自动更新能识别带字母的热更新版本(如 1.2.8a、1.2.8b),并按 1.2.8 < 1.2.8a < 1.2.8b < 1.2.9 的顺序判断新旧

English

Fixes

  • About shows the version as 1.2.8
  • Auto update recognises hotfix versions with a letter (such as 1.2.8a and 1.2.8b) and orders them 1.2.8 < 1.2.8a < 1.2.8b < 1.2.9

🔧 v1.2.8a · Hotfix 2026-11-10 09:56(点击展开 / click to expand)
中文

新功能

  • ISLAND 支持零延迟翻译:自动读取游戏目录里的汉化包(cnscene.int),日文原文直接配上汉化组的翻译,还会带上游戏自己的注音
  • Steam 版 The Shell I–III 支持零延迟翻译:直接使用游戏自带的简体中文,以及游戏自带的注音
  • Steam 版 魔法少女ノ魔女裁判 支持零延迟翻译:直接使用游戏自带的官方简体中文

English

New

  • ISLAND supports zero-latency translation: the Chinese patch in the game folder (cnscene.int) is read automatically, so each Japanese line comes with the translation group's wording and the game's own ruby
  • The Steam The Shell I–III support zero-latency translation using the release's own Simplified Chinese and its own ruby
  • The Steam Magical Girl Witch Trials (魔法少女ノ魔女裁判) supports zero-latency translation using the official Simplified Chinese

🔧 v1.2.8b · Hotfix 2026-11-10 10:01(点击展开 / click to expand)
中文

修复

  • 修复:已更新到 1.2.8a 的用户,收不到之后同版本的字母热更新

English

Fixes

  • Users already on 1.2.8a now receive later lettered hotfixes of the same version

🔧 v1.2.8c · Hotfix 2026-11-10 10:18(点击展开 / click to expand)
中文

修复

  • 魔法使之夜:游戏自己画的中文缺字(大约每三个字就有一个变成空格)。原因是游戏日文模式的字库里没有大多数简体字
  • 现在 MeguLit 会读取游戏自带的字表,逐句检查:游戏能完整画出的句子由游戏显示;画不全的句子在游戏里隐藏,改由 MeguLit 显示,不再出现残缺文字
  • 魔法使之夜默认改回「隐藏原文、MeguLit 显示译文」,官方简体中文照样零延迟

English

Fixes

  • Witch on the Holy Night: the Chinese drawn by the game was missing about one character in three, because the game's Japanese font has no glyphs for most Simplified Chinese characters
  • MeguLit now reads the game's own glyph tables and checks each line: a line the game can draw in full is drawn by the game; any other line is hidden in the game and drawn by MeguLit, so partial text never shows
  • Witch on the Holy Night now defaults to hiding the original and drawing the translation in MeguLit; the official Simplified Chinese is still instant

🔧 v1.2.8d · Hotfix 2026-11-10 11:01(点击展开 / click to expand)
中文

新功能

  • 作品页「技术资料」新增「零延迟翻译」一行:写明已就绪、提前机翻、需要日文原版或暂不支持
  • MeguLit 启动后会在后台读好各游戏的剧本,第一次进游戏不再等,作品页也能马上显示零延迟状态
  • 游戏实际运行后如果只能读取、不能内嵌,作品页会改显示「实测只能读取」,不再写「内嵌已适配」

修复

  • 几条启动失败的提示补上了下一步怎么做:窗口没出现、日文区域启动工具出错、被杀毒软件拦截、取消了管理员确认
  • 安装包不再带入用不到的编译中间文件

English

New

  • The game page's technical details gain a Zero-latency translation line: ready, machine translation ahead, needs the Japanese release, or not supported yet
  • After start MeguLit reads each game's script in the background, so the first launch no longer waits and the game page shows the zero-latency state right away
  • When a game turns out to be readable but not embeddable in a real run, its page says Tested: reading only instead of Embedding supported

Fixes

  • Several launch errors now say what to do next: no game window, the Japanese locale launcher failing, antivirus blocking it, a cancelled administrator prompt
  • The package no longer carries build intermediates